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  • Epic Games

CHRIS DYLDirector

Updated: May 27, 2019

Partner, Epic Games.

Thank you and good morning everybody with more and more games meeting online features.

We believe that developers should be free to focus on making their games fun rather than worrying about the infrastructure needed to launch operate and scale their games. So we have built our services to handle the real-world problems of Fortnight and at epic. We believe in sharing technologies we build for ourselves to help other developers succeed.



So out of Unreal Engine video game came Unreal Engine in 1998 and out of for tonight comes epic online services in 2019 these services are a new toolkit for creation to enable developers to add online features to their game. It took a lot of effort to build these services to handle the cross-platform features and sheer scale a fortnight in fact. The services have supported nearly 250 million players now at more than 10 million peak concurrent users across the seven platforms that we publish on all in one set of services that work globally without sharing of user accounts between regions the services make cross-platform gameplay easier by providing platform agnostic features that allow users to connect on across any major platform. You may publish your game on and at epic.

We believe in the power of social gameplay and cross-platform features help bring together different platforms allowing players more choice in how they play with their friends and because we want to help developers succeed.

We're releasing them to game developers for free to them for them to be used by any engine and any store. There is no catch here folk. Let me be clear whether you're using unity to build your game or publishing on Steam. These services are going to be completely since the December announcement many developers have been asking us. How does free work or what's the catch.

We know a Depok developers need services like this to build online features for the games and we want to give back to the community. That has helped to succeed.

we have achieved huge economies of scale with fortnight so we can operate these services economically and we benefit from your patronage as Tim was talking about for example if you choose to support epic identity

Your players will benefit from having new.

You're part man, established friends list from fortnight and all games will benefit from new friend relationships that were. So and as Unreal Engine has been available for more than 20 years

Epic is fully committing to providing these services to you. So imagine the game that you could trade if you had cross fat cross-platform services available to you that like fortnight enabled players to login and connect with friends whatever platform they play on

Allowed you to manage player inventories including purchases across different platforms

Allowed you to store and retrieve arbitrary game data jar such as user-generated content and more

kept track of statistics in-game achievements and provided leaderboards to your players and

set up game matches for your players who may all be playing on different platforms and

And enabled in-game communication such as voice chat between players across any platform

So some of these services are available now and others are coming through 2019 but today

Today we're making the a veil of the SDK and the developer portal. You can visit the services website sign up now and access the Dell portal and download the SDK right now. So let's talk about what is developed available to you today, so

Using the SDK you'll be able to access any available services in your game

We're currently supporting Windows Mac and Linux and in the coming months. We'll also be providing support for Playstation switch Xbox iOS and Android.Any any platform for tonight supports the SDK is a highly portable C API. That to allow integration to any other language or engine and will provide integrations into both unreal engine and unity later this year and we'd also like to invite our community to help create any wrappers. You might want for any language or other engine you that you may deem beneficial and please let us know and we'd be very glad to help you

Second we're launching a developer portal and the delica portal is your destination for SDK updates and news and information and Provides tools for managing your services and accessing your data between the SDK and this developer portal. We have a framework that we can use to provide all future services to you. So let's actually talk about one of our first service offerings game analytics. You can use game analytics to collect telemetry and view basic KPIs about your game on a dashboard. The dashboard provides insights about your players including Diu Mau Retention new players game launches online users and more and with epic online services. Your player data is your own we treat it as confidential and only use it to provide the services that you request.

So let's talk about our second offering the ticketing system. So players want to be heard by developers and a ticketing system helps by providing a direct channel to your players for support. So for example, you can solve a player's problem before they choose to write a bad review. So this is just the beginning please join us on this journey and help guide the formation of epic online services be sure to sign up for our newsletter and we'll send you more updates as new services become available and over the course of 2019 will be releasing many more of the services we use for Fortnight our website contains a details on a full roadmap covering all the fortnight's services. I talked about earlier and more.

Thank you very much. Now, let me introduce. Well, welcome Kim LaBrie to talk to you about what's happening with Unreal Engine

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